πŸ™οΈTowns & Nations info

Here you can find all relevant information regarding towns & nations

Town levels & Information

Level 1: Homestead

We want there to be a clear divide between one man towns or friendship towns (towns only inhabited by a small circle of friends), and actual settlements that should be respected and recognised as such. For this reason, all lands start as β€˜Homesteads’, a fitting term for one man towns and tiny hamlet like towns inhabited by a small group of friends.

Perks:

  • 4 x Town Blocks

Requirements:

  • None

Level 2: Settlement

A settlement represents the breakthrough point where a land is no longer a solo gig and is actually inhabited by other players. Requires 3 players. The benefits are very small, as the requirements are also small. The primary purpose of this level is to indicate a land is an actual prospective town and not a solo act.

Perks:

  • Ability to purchase +3 Town blocks

  • -5% upkeep cost

  • +5% cost to remain peaceful/neutral

Requirements:

  • 3 Citizens

Level 3: Village

A village is the first real foray into having to manage and maintain a town’s activity . The requirement is rather simple, This means 5 players , but more than likely the town is going to need more members than that to keep it above the threshold. This also the minimum level needed to create a nation, a major milestone and political move which should be backed by actual potential, proven by the land owner’s ability to make it this far.

Perks:

  • Ability to purchase +8 Town blocks

  • -10% upkeep cost

  • Ability to create a Nation

  • 1 Outpost

  • +10% cost to remain peaceful/neutral

Requirements:

  • 5 Citizens

Level 4: Town

Becoming a town represents a major milestone where there is evidence of significant recruiting, growth, and financial acquisition. Land owners should exercise caution before upgrading to this level, otherwise they suffer due to the amount of claims and upkeep

Perks:

  • Ability to purchase +15 Town blocks

  • -25% upkeep cost

  • +15% cost to remain peaceful/neutral

Requirements:

  • 12 Citizens

Level 5: City

A city indicates the massive progression of a land. Requiring people to work together to obtain the required money for upkeep, and expansion. It is mostly about numbers, the requirements get exponentially steeper as a town reaches higher levels.

Perks:

  • Ability to purchase +25 Town blocks

  • -40% upkeep cost

  • 2 Outposts

  • 20% cost to remain peaceful/neutral

Requirements:

  • 25 Citizens

Nation levels & Information

Joining or creating a nation can come with great benefits

Benefits and perks of nations are listed at the respected level.

  • Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns. who are members of the nation can use the wilderness surrounding the town like normal. Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.

The Nation zone is based on your Nation level.

During wars Nation zones are disabled.

  • Upkeep starts at 1.90$/chunk and is paid every day.

  • Nations (depending on the level) will lower a town's upkeep enabling Nations to tax their towns if they deem necessary.

  • Town upkeep reduction is calculated after the initial Town level reduction, so yes it stacks.

Level 1: League

A league in this case represents the beginning of a collaboration between different groups, the initial stages of collaboration.

Perks:

  • +3 Extra bonus Town blocks for all towns.

  • -10% upkeep cost for towns

  • Nation Zone = 1 Chunk surrounding the towns.

Requirements:

  • None

Level: 2 Coalition

A coalition is where the nation starts to provide significant bonus chunks capacity to member towns.

Perks:

  • +6 Extra bonus Town blocks for all towns.

  • -15% upkeep cost for towns

  • -5% upkeep for the Nation

  • Nation Zone = 1 Chunk surrounding the towns.

  • +10% cost to remain peaceful/neutral

Requirements:

  • Total citizens: 9

Level 3: Federation

The citizen requirement goes up by a lot, but towns and nations start to benefit greatly from it's perks.

Perks:

  • +15 Extra bonus Town blocks for all towns.

  • -25% upkeep cost for towns

  • -10% upkeep for the Nation

  • Nation Zone = 2 Chunk surrounding the towns.

  • +15% cost to remain peaceful/neutral

Requirements:

  • Total citizens: 20

Leve 4: Nation

Perks:

  • +20 Extra bonus Town blocks for all towns.

  • -35% upkeep cost for towns

  • -15% upkeep for the Nation

  • Nation Zone = 2 Chunk surrounding the towns.

  • + 1 Extra outpost

  • +20% cost to remain peaceful/neutral

Requirements:

  • Total citizens: 30

Level 5: Empire

Perks:

  • +30 Extra bonus Town blocks for all towns.

  • -50% upkeep cost for towns

  • -20% upkeep for the Nation

  • Nation Zone = 3 Chunk surrounding the towns.

  • + 1 Extra outpost

  • +30% cost to remain peaceful/neutral

Requirements:

  • Total citizens: 50

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