> For the complete documentation index, see [llms.txt](https://requiemcraft.gitbook.io/requiemcraft/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://requiemcraft.gitbook.io/requiemcraft/knowledgebase/towns-and-nations-info.md).

# Towns & Nations info

Here you can find all relevant information regarding towns & nations

{% hint style="warning" %}
Because the world is small.\
Nations can only have up to 3 alliances.
{% endhint %}

## Town levels & Information

{% hint style="danger" %}
**Town bankruptcy**\
One of the most important features in Requiemcraft.\
If a town is unable to pay it's upkeep it will go bankrupt. This is the final stage/protection before the town get's completely deleted.

* Max debt: 10 000$
* Once the debt cap is reached , the town will be deleted.
* A town that has been bankrupt for 72 hours will get deleted.
  {% endhint %}

{% hint style="success" %}

* Newly found towns will start with 4 Town Blocks
* Each resident invited to a town will grant the town 4 additional Town Blocks.
* A Town Blocks = 16x16 (1 chunk)
* Founding a Town costs 1500$
* Claiming additional Town blocks (chunks) Costs 100$ and will increase by 5% and is capped at 250$/Town Block
* Cost of purchasable Town Blocks = 75$
* Upkeep starts at 6.50$/chunk and is paid every day.
  {% endhint %}

{% hint style="warning" %}
**In case of war**

A town can choose to be neutral and not participate in a war for the fee of 25$ \* claimed townblock/day.\
&#x20;*<mark style="color:red;">Factors are influenced by the town perks.</mark>*
{% endhint %}

### Level 1: Homestead

*We want there to be a clear divide between one man towns or friendship towns (towns only inhabited by a small circle of friends), and actual settlements that should be respected and recognised as such. For this reason, all lands start as ‘Homesteads’, a fitting term for one man towns and tiny hamlet like towns inhabited by a small group of friends.*

{% hint style="info" %} <mark style="color:green;">**Perks:**</mark>**&#x20;**&#x20;

* 4 x Town Blocks

<mark style="color:blue;">**Requirements:**</mark>&#x20;

* None
  {% endhint %}

### Level 2: Settlement

*A settlement represents the breakthrough point where a land is no longer a solo gig and is actually inhabited by other players.  Requires 3  players. The benefits are very small, as the requirements are also small. The primary purpose of this level is to indicate a land is an actual prospective town and not a solo act.*

{% hint style="info" %} <mark style="color:green;">**Perks:**</mark>&#x20;

* &#x20;Ability to purchase +3 Town blocks
* -5% upkeep cost
* <mark style="color:red;">+5% cost to remain peaceful/neutral</mark>

<mark style="color:blue;">**Requirements:**</mark>

* 3 Citizens
  {% endhint %}

### Level 3: Village

&#x20;*A village is the first real foray into having to manage and maintain a town’s activity . The requirement is rather simple,  This means 5 players , but more than likely the town is going to need more members than that to keep it above the threshold. This also the minimum level needed to create a nation, a major milestone and political move which should be backed by actual potential, proven by the land owner’s ability to make it this far.*

{% hint style="info" %} <mark style="color:green;">**Perks:**</mark>&#x20;

* &#x20;Ability to purchase +8 Town blocks
* -10% upkeep cost
* Ability to create a Nation
* 1 Outpost
* <mark style="color:red;">+10% cost to remain peaceful/neutral</mark>

<mark style="color:blue;">**Requirements:**</mark>

* &#x20;5 Citizens
  {% endhint %}

### Level 4: Town

*Becoming a town represents a major milestone where there is evidence of significant recruiting, growth, and financial acquisition. Land owners should exercise caution before upgrading to this level, otherwise they suffer due to the amount of claims and upkeep*

{% hint style="info" %} <mark style="color:green;">**Perks:**</mark>&#x20;

* Ability to purchase +15 Town blocks
* -25% upkeep cost
* <mark style="color:red;">+15% cost to remain peaceful/neutral</mark>

<mark style="color:blue;">**Requirements:**</mark>

* 12 Citizens
  {% endhint %}

### Level 5: City

*A city indicates the massive progression of a land. Requiring people to work together to obtain the required money for upkeep, and expansion. It is mostly about numbers, the requirements get exponentially steeper as a town reaches higher levels.*

{% hint style="info" %} <mark style="color:green;">**Perks:**</mark>&#x20;

* Ability to purchase +25 Town blocks
* -40% upkeep cost
* 2 Outposts
* <mark style="color:red;">20% cost to remain peaceful/neutral</mark>

<mark style="color:blue;">**Requirements:**</mark>

* 25 Citizens
  {% endhint %}

## Nation levels & Information

{% hint style="info" %}
**Joining or creating a nation can come with great benefits**

Benefits and perks of nations are listed at the respected level.

* **Nation Zone**s *are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns. who are members of the nation can use the wilderness surrounding the town like normal. Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.*

<mark style="color:yellow;">**The Nation zone is based on your Nation level.**</mark>

<mark style="color:yellow;">**During wars Nation zones are disabled.**</mark>

* Upkeep starts at 1.90$/chunk and is paid every day.
* Nations (depending on the level) will lower a town's upkeep enabling Nations to tax their towns if they deem necessary.
* <mark style="color:yellow;">Town upkeep reduction is calculated after the initial Town level reduction, so yes it stacks.</mark>
  {% endhint %}

{% hint style="danger" %}

* Towns that fail to pay upkeep will go first in debt instead of being kicked.
* Towns that fail to pay nation tax with their debt cap are kicked from the nation.
  {% endhint %}

{% hint style="warning" %}
**In case of war**

A Nation can be peaceful/neutral for a fee of 300$ \* each town in the nation/day\
*<mark style="color:red;">Factors are influenced by nation perks.</mark>*
{% endhint %}

### Level 1: League

*A league in this case represents the beginning of a collaboration between different groups, the initial stages of collaboration.*&#x20;

{% hint style="info" %} <mark style="color:green;">**Perks:**</mark>&#x20;

* +3 Extra bonus Town blocks for all towns.
* -10% upkeep cost for towns
* Nation Zone = 1 Chunk surrounding the towns.

<mark style="color:blue;">**Requirements:**</mark>

* &#x20;None
  {% endhint %}

### Level: 2 Coalition

*A coalition is where the nation starts to provide significant bonus chunks capacity to member towns.*

{% hint style="info" %} <mark style="color:green;">**Perks:**</mark>&#x20;

* +6 Extra bonus Town blocks for all towns.
* -15% upkeep cost for towns
* -5% upkeep for the Nation
* Nation Zone = 1 Chunk surrounding the towns.
* <mark style="color:red;">+10% cost to remain peaceful/neutral</mark>

<mark style="color:blue;">**Requirements:**</mark>

* &#x20;Total citizens: 9
  {% endhint %}

### Level 3: Federation

*The citizen requirement goes up by a lot, but towns and nations start to benefit greatly from it's perks.*

{% hint style="info" %} <mark style="color:green;">**Perks:**</mark>&#x20;

* +15 Extra bonus Town blocks for all towns.
* -25% upkeep cost for towns
* -10% upkeep for the Nation
* Nation Zone = 2 Chunk surrounding the towns.
* <mark style="color:red;">+15% cost to remain peaceful/neutral</mark>

<mark style="color:blue;">**Requirements:**</mark>

* &#x20;Total citizens: 20
  {% endhint %}

### Leve 4: Nation

{% hint style="info" %} <mark style="color:green;">**Perks:**</mark>&#x20;

* +20 Extra bonus Town blocks for all towns.
* -35% upkeep cost for towns
* -15% upkeep for the Nation
* Nation Zone = 2 Chunk surrounding the towns.
* \+ 1 Extra outpost
* <mark style="color:red;">+20% cost to remain peaceful/neutral</mark>

<mark style="color:blue;">**Requirements:**</mark>

* &#x20;Total citizens: 30
  {% endhint %}

### Level 5: Empire

{% hint style="info" %} <mark style="color:green;">**Perks:**</mark>&#x20;

* +30 Extra bonus Town blocks for all towns.
* -50% upkeep cost for towns
* -20% upkeep for the Nation
* Nation Zone = 3 Chunk surrounding the towns.
* \+ 1 Extra outpost
* <mark style="color:red;">+30% cost to remain peaceful/neutral</mark>

<mark style="color:blue;">**Requirements:**</mark>

* &#x20;Total citizens: 50
  {% endhint %}
